As mentioned in another thread, just thought I would introduce the idea of a minimal, built in scripting engine. It would be separate from AppleScript, so that it would be useable by Windows, that just allowed basic control logic and the sending of already existing scripting commands to kJams.
Not much use on the Mac side, other than speed, but it might help on the Windows side, especially if it could trigger some external macro player.
Just a thought.
Built in scripting language
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Re: Built in scripting language
yes i'll be using HTTP as the "scripting" language, lol. once i get the server going on Windows, i'll translate all the applescript "scripts" to also work with HTTP